Next payout --:-- Treasury 0 SOL · $0 Claims queue open CA soon
Snapshots are live

Hold the coin.
Take the skin.

Holding earns credits — one credit is one US cent, and the longer and larger you hold, the faster they stack. Spend them on anything on the market: cases, skins, knives, gloves. Delivered straight to your Steam inventory, paid for by the treasury.

Items claimable0
Items delivered0
Credits issued0
Holders tracked0
Showcase · claimable today up to —
01 · The engine

Every three minutes.
480 times a day.

One credit is one cent. That is the whole peg — 264 credits is a $2.64 skin, and the market shows you both numbers side by side.

Your credits
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$0.00
next payout in --:-- +0 / payout
Spend credits
Walletnot connected
$CASES held—
Tier—
Streak—
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Lifetime credits—
480

Payouts a day

A snapshot lands every three minutes against your wallet balance. Nothing to claim, nothing to stake — the credits are already yours when you look.

2×

Streak multiplier

Hold without selling and the rate climbs on a streak, up to double. Sell below your tier and the streak resets to one.

1¢

One credit, one cent

No floating internal currency and no bonus packs. A 264-credit knife costs $2.64 of treasury money, and the ledger says so.

02 · The market

Pick the item.

Not a curated list of five cases. Cases, rifles, knives, gloves, stickers, agents — you pick it, the treasury pays for it, it lands in your Steam inventory.

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03 · Tiers

Hold bigger, stack faster.

How the streak works

Every payout you are still holding at or above your tier adds one to the streak. The multiplier climbs 0.05× per 24 payouts and caps at 2×, so a full day of holding doubles the rate.

Drop below the tier floor at any snapshot and the streak goes back to zero. It does not take your credits away — it only slows the next ones down.

Payout interval3 min
Payouts per day480
Multiplier cap2.00×
Sign-up bonus5 credits
04 · Leaderboard

Longest hands.

Ranked by credits issued. The board fills from on-chain holders once the mint is live.

05 · Proofs

Every row, visible.

Every payout, every claim and every credit adjustment is a row you can go and look at.

View treasury on Solscan
06 · FAQ

Questions.

How do credits accrue?

A snapshot of your wallet lands every three minutes, 480 times a day. Your tier sets the base rate, the streak multiplies it, and the credits land without you clicking anything.

What is a credit worth?

One cent. 264 credits is a $2.64 item. The market shows the credit price and the dollar price on every card so there is nothing to convert in your head.

What can I spend them on?

Anything listed — cases, rifles, snipers, pistols, knives, gloves, stickers, agents. You pick the item instead of being handed a shortlist.

How does delivery work?

It goes from the seller's Steam account straight to yours. No bot in the middle, no seven-day trade hold, no waiting. Paste your trade URL once and it is done.

Where does the money come from?

The pool is funded entirely by the creator fees collected from the token. No deposits, no subscription, no house edge.

Do I get anything for signing up?

Every new wallet gets 5 credits on the house the first time it connects.

07 · The token

$CASES

The whole pool is creator fees from this mint. Hold it and the credits stack; that is the only utility and it is enough.

CONTRACTnot live yet
Buy $CASES Chart 𝕏
Price
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Live numbers appear here the moment the contract address is set.

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